Orfeo and Euridice Videogames

Paolo Iarossi

Graphics, Illustration and Visual Communication Design Orfeo and Euridice Videogames by Paolo Iarossi The design has been developed in two directions, it is the focal point that creates the difference between the two opposing factions. For humans, design is composed of well-defined and clean forms. The choice of rigorous and clear shapes is functional to the interpretation of the world in which the protagonists find themselves, completely opposed to the design of their enemies both in materials and shapes, in fact the latter have a much more bionic and deformed design.

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